home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Windows Game Programming for Dummies (2nd Edition)
/
WinGamProgFD.iso
/
mac
/
DirectX SDK
/
DXSDK
/
samples
/
Multimedia
/
DirectMusic
/
3DAudio
/
3DAudio.cpp
next >
Wrap
C/C++ Source or Header
|
2001-10-31
|
29KB
|
766 lines
//-----------------------------------------------------------------------------
// File: 3DAudio.cpp
//
// Desc: Plays a primary segment using DirectMusic
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#define STRICT
#include <windows.h>
#include <basetsd.h>
#include <commdlg.h>
#include <commctrl.h>
#include <dmusicc.h>
#include <dmusici.h>
#include <dxerr8.h>
#include <cguid.h>
#include <math.h>
#include <stdio.h>
#include "resource.h"
#include "DMUtil.h"
#include "DXUtil.h"
//-----------------------------------------------------------------------------
// Function-prototypes
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
VOID OnInitDialog( HWND hDlg );
HRESULT InitAudio( HWND hDlg );
VOID SetSlidersPos( HWND hDlg, FLOAT fDopplerValue, FLOAT fRolloffValue, FLOAT fMinDistValue, FLOAT fMaxDistValue );
VOID OnOpenAudioFile( HWND hDlg );
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
HRESULT OnPlayAudio( HWND hDlg );
VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
VOID OnMovementTimer( HWND hDlg );
VOID Set3DParameters( FLOAT fDopplerFactor, FLOAT fRolloffFactor, FLOAT fMinDistance, FLOAT fMaxDistance );
VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity );
VOID UpdateGrid( HWND hDlg, FLOAT x, FLOAT y );
VOID OnSliderChanged( HWND hDlg );
VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity );
FLOAT ConvertLinearSliderPosToLogScale( LONG lSliderPos );
LONG ConvertLogScaleToLinearSliderPosTo( FLOAT fValue );
//-----------------------------------------------------------------------------
// Defines, constants, and global variables
//-----------------------------------------------------------------------------
#define ORBIT_MAX_RADIUS 5.0f
#define IDT_MOVEMENT_TIMER 1
CMusicManager* g_pMusicManager = NULL;
CMusicSegment* g_pMusicSegment = NULL;
IDirectMusicAudioPath* g_p3DAudioPath = NULL;
IDirectSound3DBuffer* g_pDS3DBuffer = NULL; // 3D sound buffer
IDirectSound3DListener* g_pDSListener = NULL; // 3D listener object
DS3DBUFFER g_dsBufferParams; // 3D buffer properties
DS3DLISTENER g_dsListenerParams; // Listener properties
HINSTANCE g_hInst = NULL;
BOOL g_bAllowMovementTimer = TRUE;
BOOL g_bDeferSettings = FALSE;
//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: Entry point for the application. Since we use a simple dialog for
// user interaction we don't need to pump messages.
//-----------------------------------------------------------------------------
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
INT nCmdShow )
{
g_hInst = hInst;
InitCommonControls();
// Display the main dialog box.
DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
return TRUE;
}
//-----------------------------------------------------------------------------
// Name: MainDlgProc()
// Desc: Handles dialog messages
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
{
HRESULT hr;
switch( msg )
{
case WM_INITDIALOG:
OnInitDialog( hDlg );
break;
case WM_COMMAND:
switch( LOWORD(wParam) )
{
case IDC_SOUNDFILE:
OnOpenAudioFile( hDlg );
break;
case IDCANCEL:
EndDialog( hDlg, 0 );
break;
case IDC_PLAY:
if( FAILED( hr = OnPlayAudio( hDlg ) ) )
{
DXTRACE_ERR( TEXT("OnPlayAudio"), hr );
MessageBox( hDlg, "Error playing DirectMusic segment. "
"Sample will now exit.", "DirectMusic Sample",
MB_OK | MB_ICONERROR );
EndDialog( hDlg, 0 );
}
break;
case IDC_STOP:
if( g_pMusicSegment )
{
g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
EnablePlayUI( hDlg, TRUE );
}
break;
case IDC_DEFER:
g_bDeferSettings = !g_bDeferSettings;
OnSliderChanged( hDlg );
break;
case IDC_APPLY:
// Call the IDirectSound3DListener::CommitDeferredSettings
// method to execute all of the deferred commands at once.
// This is many times more efficent than recomputing everything
// for every call.
if( g_pDSListener )
g_pDSListener->CommitDeferredSettings();
break;
default:
return FALSE; // Didn't handle message
}
break;
case WM_TIMER:
if( wParam == IDT_MOVEMENT_TIMER )
OnMovementTimer( hDlg );
break;
case WM_NOTIFY:
OnSliderChanged( hDlg );
break;
case WM_DESTROY:
// Cleanup everything
if( g_pMusicSegment )
{
g_pMusicSegment->Unload( g_p3DAudioPath );
SAFE_DELETE( g_pMusicSegment );
}
KillTimer( hDlg, 1 );
SAFE_RELEASE( g_pDSListener );
SAFE_RELEASE( g_pDS3DBuffer );
SAFE_RELEASE( g_p3DAudioPath );
SAFE_DELETE( g_pMusicManager );
break;
default:
return FALSE; // Didn't handle message
}
return TRUE; // Handled message
}
//-----------------------------------------------------------------------------
// Name: OnInitDialog()
// Desc: Initializes the dialogs (sets up UI controls, etc.)
//-----------------------------------------------------------------------------
VOID OnInitDialog( HWND hDlg )
{
HRESULT hr;
// Load the icon
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
// Set the icon for this dialog.
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
if( FAILED( hr = InitAudio( hDlg ) ) )
{
DXTRACE_ERR( TEXT("InitAudio"), hr );
MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
"DirectMusic Sample", MB_OK | MB_ICONERROR );
EndDialog( hDlg, 0 );
return;
}
// Set the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
// to be used as the search directory for finding DirectMusic content.
g_pMusicManager->SetSearchDirectory( DXUtil_GetDXSDKMediaPath() );
// Load a default music segment
TCHAR strFileName[MAX_PATH];
strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
strcat( strFileName, "sample.sgt" );
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
{
// Set the UI controls
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("No file loaded.") );
}
// Create a timer to periodically move the 3D object around
SetTimer( hDlg, IDT_MOVEMENT_TIMER, 5, NULL );
// Get handles to dialog items
HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
HWND hVertSlider = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
HWND hHorzSlider = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );
// Set the range and position of the sliders
PostMessage( hDopplerSlider, TBM_SETRANGEMAX, TRUE, 40L );
PostMessage( hDopplerSlider, TBM_SETRANGEMIN, TRUE, 0L );
PostMessage( hRolloffSlider, TBM_SETRANGEMAX, TRUE, 40L );
PostMessage( hRolloffSlider, TBM_SETRANGEMIN, TRUE, 0L );
PostMessage( hMinDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
PostMessage( hMinDistSlider, TBM_SETRANGEMIN, TRUE, 1L );
PostMessage( hMaxDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
PostMessage( hMaxDistSlider, TBM_SETRANGEMIN, TRUE, 1L );
PostMessage( hVertSlider, TBM_SETRANGEMAX, TRUE, 100L );
PostMessage( hVertSlider, TBM_SETRANGEMIN, TRUE, -100L );
PostMessage( hVertSlider, TBM_SETPOS, TRUE, 10L );
PostMessage( hHorzSlider, TBM_SETRANGEMAX, TRUE, 100L );
PostMessage( hHorzSlider, TBM_SETRANGEMIN, TRUE, -100L );
PostMessage( hHorzSlider, TBM_SETPOS, TRUE, 50L );
// Set the position of the sliders
SetSlidersPos( hDlg, 0.0f, 0.0f, ORBIT_MAX_RADIUS, ORBIT_MAX_RADIUS*2.0f );
}
//-----------------------------------------------------------------------------
// Name: InitAudio()
// Desc: Init both DirectMusic and DirectSound
//-----------------------------------------------------------------------------
HRESULT InitAudio( HWND hDlg )
{
HRESULT hr;
// Initialize the performance. This initializes both DirectMusic and DirectSound
// and optionally sets up the synthesizer and default audio path.
// However, since this app never uses the default audio path, we don't bother
// to do that here.
g_pMusicManager = new CMusicManager();
if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
return DXTRACE_ERR( TEXT("Initialize"), hr );
IDirectMusicPerformance8* pPerformance = g_pMusicManager->GetPerformance();
// Create a 3D audiopath with a 3d buffer.
// We can then play all segments into this buffer and directly control its
// 3D parameters.
if( FAILED( hr = pPerformance->CreateStandardAudioPath( DMUS_APATH_DYNAMIC_3D,
64, TRUE, &g_p3DAudioPath ) ) )
return DXTRACE_ERR( TEXT("CreateStandardAudioPath"), hr );
// Get the 3D buffer in the audio path.
if( FAILED( hr = g_p3DAudioPath->GetObjectInPath( 0, DMUS_PATH_BUFFER, 0,
GUID_NULL, 0, IID_IDirectSound3DBuffer,
(LPVOID*) &g_pDS3DBuffer ) ) )
return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
// Get the 3D buffer parameters
g_dsBufferParams.dwSize = sizeof(DS3DBUFFER);
g_pDS3DBuffer->GetAllParameters( &g_dsBufferParams );
// Set new 3D buffer parameters
g_dsBufferParams.dwMode = DS3DMODE_HEADRELATIVE;
g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, DS3D_IMMEDIATE );
// Get the listener from the in the audio path.
if( FAILED( hr = g_p3DAudioPath->GetObjectInPath( 0, DMUS_PATH_PRIMARY_BUFFER, 0,
GUID_NULL, 0, IID_IDirectSound3DListener,
(LPVOID*) &g_pDSListener ) ) )
return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
// Get listener parameters
g_dsListenerParams.dwSize = sizeof(DS3DLISTENER);
g_pDSListener->GetAllParameters( &g_dsListenerParams );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: SetSlidersPos()
// Desc: Sets the slider positions
//-----------------------------------------------------------------------------
VOID SetSlidersPos( HWND hDlg, FLOAT fDopplerValue, FLOAT fRolloffValue,
FLOAT fMinDistValue, FLOAT fMaxDistValue )
{
HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
LONG lDopplerSlider = ConvertLogScaleToLinearSliderPosTo( fDopplerValue );
LONG lRolloffSlider = ConvertLogScaleToLinearSliderPosTo( fRolloffValue );
LONG lMinDistSlider = ConvertLogScaleToLinearSliderPosTo( fMinDistValue );
LONG lMaxDistSlider = ConvertLogScaleToLinearSliderPosTo( fMaxDistValue );
SendMessage( hDopplerSlider, TBM_SETPOS, TRUE, lDopplerSlider );
SendMessage( hRolloffSlider, TBM_SETPOS, TRUE, lRolloffSlider );
SendMessage( hMinDistSlider, TBM_SETPOS, TRUE, lMinDistSlider );
SendMessage( hMaxDistSlider, TBM_SETPOS, TRUE, lMaxDistSlider );
}
//-----------------------------------------------------------------------------
// Name: OnOpenAudioFile()
// Desc: Called when the user requests to open a sound file
//-----------------------------------------------------------------------------
VOID OnOpenAudioFile( HWND hDlg )
{
static TCHAR strFileName[MAX_PATH] = TEXT("");
static TCHAR strPath[MAX_PATH] = TEXT("");
// Get the default media path (something like C:\MSSDK\SAMPLES\DMUSIC\MEDIA)
if( '\0' == strPath[0] )
{
const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
strcpy( strPath, szDir );
}
// Setup the OPENFILENAME structure
OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0Wave Files\0*.wav\0All Files\0*.*\0\0"), NULL,
0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
TEXT("Open Content File"),
OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
TEXT(".sgt"), 0, NULL, NULL };
if( g_pMusicSegment )
g_pMusicSegment->Stop( 0 );
// Update the UI controls to show the sound as loading a file
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Loading file...") );
// Stop the timer while dialogs are displayed
g_bAllowMovementTimer = FALSE;
// Display the OpenFileName dialog. Then, try to load the specified file
if( TRUE != GetOpenFileName( &ofn ) )
{
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Load aborted.") );
g_bAllowMovementTimer = TRUE;
return;
}
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
{
// Not a critical failure, so just update the status
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create segment from file.") );
}
g_bAllowMovementTimer = TRUE;
// Remember the path for next time
strcpy( strPath, strFileName );
char* strLastSlash = strrchr( strPath, '\\' );
strLastSlash[0] = '\0';
}
//-----------------------------------------------------------------------------
// Name: LoadSegmentFile()
// Desc:
//-----------------------------------------------------------------------------
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
{
HRESULT hr;
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
// Free any previous segment, and make a new one
SAFE_DELETE( g_pMusicSegment );
// Have the loader collect any garbage now that the old
// segment has been released
g_pMusicManager->CollectGarbage();
// For DirectMusic must know if the file is a standard MIDI file or not
// in order to load the correct instruments.
BOOL bMidiFile = FALSE;
if( strstr( strFileName, ".mid" ) != NULL ||
strstr( strFileName, ".rmi" ) != NULL )
{
bMidiFile = TRUE;
}
// Load the file into a DirectMusic segment, but don't download
// it to the default audio path -- use the 3D audio path instead
if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
FALSE, bMidiFile ) ) )
{
// Not a critical failure, so just update the status
return S_FALSE;
}
// Download the segment on the 3D audio path
if( FAILED( hr = g_pMusicSegment->Download( g_p3DAudioPath ) ) )
return DXTRACE_ERR( TEXT("Download"), hr );
// Update the UI controls to show the segment is loaded
SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
EnablePlayUI( hDlg, TRUE );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: OnPlayAudio()
// Desc:
//-----------------------------------------------------------------------------
HRESULT OnPlayAudio( HWND hDlg )
{
HRESULT hr;
if( g_pMusicSegment == NULL )
return S_FALSE;
// Set the segment to repeat many times
if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
// Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
// next beat if there is a segment currently playing.
if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT, g_p3DAudioPath ) ) )
return DXTRACE_ERR( TEXT("Play"), hr );
EnablePlayUI( hDlg, FALSE );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: EnablePlayUI( hDlg,)
// Desc: Enables or disables the Play UI controls
//-----------------------------------------------------------------------------
VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
{
if( bEnable )
{
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
}
else
{
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
}
}
//-----------------------------------------------------------------------------
// Name: OnSliderChanged()
// Desc: Called when the dialog's slider bars are changed by the user, or need
// updating
//-----------------------------------------------------------------------------
VOID OnSliderChanged( HWND hDlg )
{
TCHAR strBuffer[10];
FLOAT fDopplerFactor;
FLOAT fRolloffFactor;
FLOAT fMinDistance;
FLOAT fMaxDistance;
// Get handles to dialog items
HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
// Get the position of the sliders
fDopplerFactor = ConvertLinearSliderPosToLogScale( (long)SendMessage( hDopplerSlider, TBM_GETPOS, 0, 0 ) );
fRolloffFactor = ConvertLinearSliderPosToLogScale( (long)SendMessage( hRolloffSlider, TBM_GETPOS, 0, 0 ) );
fMinDistance = ConvertLinearSliderPosToLogScale( (long)SendMessage( hMinDistSlider, TBM_GETPOS, 0, 0 ) );
fMaxDistance = ConvertLinearSliderPosToLogScale( (long)SendMessage( hMaxDistSlider, TBM_GETPOS, 0, 0 ) );
// Set the static text boxes
sprintf( strBuffer, TEXT("%.2f"), fDopplerFactor );
SetWindowText( GetDlgItem( hDlg, IDC_DOPPLERFACTOR ), strBuffer );
sprintf( strBuffer, TEXT("%.2f"), fRolloffFactor );
SetWindowText( GetDlgItem( hDlg, IDC_ROLLOFFFACTOR ), strBuffer );
sprintf( strBuffer, TEXT("%.2f"), fMinDistance );
SetWindowText( GetDlgItem( hDlg, IDC_MINDISTANCE ), strBuffer );
sprintf( strBuffer, TEXT("%.2f"), fMaxDistance );
SetWindowText( GetDlgItem( hDlg, IDC_MAXDISTANCE ), strBuffer );
// Set the options in the DirectSound buffer
Set3DParameters( fDopplerFactor, fRolloffFactor, fMinDistance, fMaxDistance );
EnableWindow( GetDlgItem( hDlg, IDC_APPLY ), g_bDeferSettings );
}
//-----------------------------------------------------------------------------
// Name: Set3DParameters()
// Desc: Set the 3D buffer parameters
//-----------------------------------------------------------------------------
VOID Set3DParameters( FLOAT fDopplerFactor, FLOAT fRolloffFactor,
FLOAT fMinDistance, FLOAT fMaxDistance )
{
// Every change to 3-D sound buffer and listener settings causes
// DirectSound to remix, at the expense of CPU cycles.
// To minimize the performance impact of changing 3-D settings,
// use the DS3D_DEFERRED flag in the dwApply parameter of any of
// the IDirectSound3DListener or IDirectSound3DBuffer methods that
// change 3-D settings. Then call the IDirectSound3DListener::CommitDeferredSettings
// method to execute all of the deferred commands at once.
DWORD dwApplyFlag = ( g_bDeferSettings ) ? DS3D_DEFERRED : DS3D_IMMEDIATE;
g_dsListenerParams.flDopplerFactor = fDopplerFactor;
g_dsListenerParams.flRolloffFactor = fRolloffFactor;
if( g_pDSListener )
g_pDSListener->SetAllParameters( &g_dsListenerParams, dwApplyFlag );
g_dsBufferParams.flMinDistance = fMinDistance;
g_dsBufferParams.flMaxDistance = fMaxDistance;
if( g_pDS3DBuffer )
g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, dwApplyFlag );
}
//-----------------------------------------------------------------------------
// Name: OnMovementTimer()
// Desc: Periodically updates the position of the object
//-----------------------------------------------------------------------------
VOID OnMovementTimer( HWND hDlg )
{
FLOAT fXScale;
FLOAT fYScale;
if( !g_bAllowMovementTimer )
return;
HWND hHorzSlider = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );
HWND hVertSlider = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
fXScale = SendMessage( hHorzSlider, TBM_GETPOS, 0, 0 ) / 100.0f;
fYScale = SendMessage( hVertSlider, TBM_GETPOS, 0, 0 ) / 100.0f;
FLOAT t = timeGetTime()/1000.0f;
// Move the sound object around the listener. The maximum radius of the
// orbit is 27.5 units.
D3DVECTOR vPosition;
vPosition.x = ORBIT_MAX_RADIUS * fXScale * (FLOAT)sin(t);
vPosition.y = 0.0f;
vPosition.z = ORBIT_MAX_RADIUS * fYScale * (FLOAT)cos(t);
D3DVECTOR vVelocity;
vVelocity.x = ORBIT_MAX_RADIUS * fXScale * (FLOAT)sin(t+0.05f);
vVelocity.y = 0.0f;
vVelocity.z = ORBIT_MAX_RADIUS * fYScale * (FLOAT)cos(t+0.05f);
// Show the object's position on the dialog's grid control
UpdateGrid( hDlg, vPosition.x, vPosition.z );
// Set the sound buffer velocity and position
SetObjectProperties( &vPosition, &vVelocity );
}
//-----------------------------------------------------------------------------
// Name: UpdateGrid()
// Desc: Draws a red dot in the dialog's grid bitmap at the x,y coordinate.
//-----------------------------------------------------------------------------
VOID UpdateGrid( HWND hDlg, FLOAT x, FLOAT y )
{
static LONG s_lPixel[5] = { 0,0,0,0,0 };
static LONG s_lX = 0;
static LONG s_lY = 0;
HWND hWndGrid = GetDlgItem( hDlg, IDC_RENDER_WINDOW );
HDC hDC = GetDC( hWndGrid );
RECT rc;
// Replace pixels from that were overdrawn last time
SetPixel( hDC, s_lX-1, s_lY+0, s_lPixel[0] );
SetPixel( hDC, s_lX+0, s_lY-1, s_lPixel[1] );
SetPixel( hDC, s_lX+0, s_lY+0, s_lPixel[2] );
SetPixel( hDC, s_lX+0, s_lY+1, s_lPixel[3] );
SetPixel( hDC, s_lX+1, s_lY+0, s_lPixel[4] );
// Convert the world space x,y coordinates to pixel coordinates
GetClientRect( hWndGrid, &rc );
s_lX = (LONG)( ( x/ORBIT_MAX_RADIUS + 1 ) * ( rc.left + rc.right ) / 2 );
s_lY = (LONG)( (-y/ORBIT_MAX_RADIUS + 1 ) * ( rc.top + rc.bottom ) / 2 );
// Save the pixels before drawing the cross hair
s_lPixel[0] = GetPixel( hDC, s_lX-1, s_lY+0 );
s_lPixel[1] = GetPixel( hDC, s_lX+0, s_lY-1 );
s_lPixel[2] = GetPixel( hDC, s_lX+0, s_lY+0 );
s_lPixel[3] = GetPixel( hDC, s_lX+0, s_lY+1 );
s_lPixel[4] = GetPixel( hDC, s_lX+1, s_lY+0 );
// Draw a crosshair object in red pixels
SetPixel( hDC, s_lX-1, s_lY+0, 0x000000ff );
SetPixel( hDC, s_lX+0, s_lY-1, 0x000000ff );
SetPixel( hDC, s_lX+0, s_lY+0, 0x000000ff );
SetPixel( hDC, s_lX+0, s_lY+1, 0x000000ff );
SetPixel( hDC, s_lX+1, s_lY+0, 0x000000ff );
ReleaseDC( hWndGrid, hDC );
}
//-----------------------------------------------------------------------------
// Name: SetObjectProperties()
// Desc: Sets the position and velocity on the 3D buffer
//-----------------------------------------------------------------------------
VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity )
{
// Every change to 3-D sound buffer and listener settings causes
// DirectSound to remix, at the expense of CPU cycles.
// To minimize the performance impact of changing 3-D settings,
// use the DS3D_DEFERRED flag in the dwApply parameter of any of
// the IDirectSound3DListener or IDirectSound3DBuffer methods that
// change 3-D settings. Then call the IDirectSound3DListener::CommitDeferredSettings
// method to execute all of the deferred commands at once.
memcpy( &g_dsBufferParams.vPosition, pvPosition, sizeof(D3DVECTOR) );
memcpy( &g_dsBufferParams.vVelocity, pvVelocity, sizeof(D3DVECTOR) );
if( g_pDS3DBuffer )
{
g_pDS3DBuffer->SetPosition( g_dsBufferParams.vPosition.x,
g_dsBufferParams.vPosition.y,
g_dsBufferParams.vPosition.z, DS3D_IMMEDIATE );
g_pDS3DBuffer->SetVelocity( g_dsBufferParams.vVelocity.x,
g_dsBufferParams.vVelocity.y,
g_dsBufferParams.vVelocity.z, DS3D_IMMEDIATE );
}
}
//-----------------------------------------------------------------------------
// Name: ConvertLinearSliderPosToLogScale()
// Desc: Converts a linear slider position to a quasi logrithmic scale
//-----------------------------------------------------------------------------
FLOAT ConvertLinearSliderPosToLogScale( LONG lSliderPos )
{
if( lSliderPos > 0 && lSliderPos <= 10 )
{
return lSliderPos*0.01f;
}
else if( lSliderPos > 10 && lSliderPos <= 20 )
{
return (lSliderPos-10)*0.1f;
}
else if( lSliderPos > 20 && lSliderPos <= 30 )
{
return (lSliderPos-20)*1.0f;
}
else if( lSliderPos > 30 && lSliderPos <= 40 )
{
return (lSliderPos-30)*10.0f;
}
return 0.0f;
}
//-----------------------------------------------------------------------------
// Name: ConvertLinearSliderPosToLogScale()
// Desc: Converts a quasi logrithmic scale to a slider position
//-----------------------------------------------------------------------------
LONG ConvertLogScaleToLinearSliderPosTo( FLOAT fValue )
{
if( fValue > 0.0f && fValue <= 0.1f )
{
return (LONG)(fValue/0.01f);
}
else if( fValue > 0.1f && fValue <= 1.0f )
{
return (LONG)(fValue/0.1f) + 10;
}
else if( fValue > 1.0f && fValue <= 10.0f )
{
return (LONG)(fValue/1.0f) + 20;
}
else if( fValue > 10.0f && fValue <= 100.0f )
{
return (LONG)(fValue/10.0f) + 30;
}
return 0;
}